Jay Schilling’s Edge of Chaos by Robb Sherwin and Mike Sousa (2020)

The Little Ugly, Evil Guy On My Shoulder’s Verdict:

So Black people finally reclaim beloved children’s character Dr. Dolittle as one of their own following decades of cruel misappropriation, and what happens? Whitey just has to go and create an extremely similar character geared for a more mature audience. We’ve all seen this song and dance thousands of times before, but this time the joke’s on y’all. For the movie adaptation of this game, we will be casting Eddie Murphy as Jay Schilling, Tyler Perry as Amanda, and David Alan Grier as Winstone. Arnold and Raisin will be voiced by Shaq and Wanda Sykes respectively. Better luck next time, white devils.

The Little Nice, Handsome Guy On My Shoulder’s Verdict:

I often find myself wondering just what Mr. Rufflewaggers is thinking as we go about our daily lives. Truth be told, I’d be a little scared to find out for certain. I’m not sure I could take it if his first words to me were “The name’s Bill from now on. Just Bill. That clear and simple enough for you to handle, ignoramus?” or “Get out. No one wants you here. Not the wife, not the kids, and certainly not me. Just GET OUT!” Please love me, Mr. Rufflewaggers!

My Verdict:

It’s a detective story that explores the greatest mystery of all: love.

Game Information

Game Type: TADS

Author Info: Robb Sherwin is the guy I originally started this website with back in 1999, one of the best IF writers of his generation, and surrogate father to all the demented denizens of Jolt Country. Mike Sousa is an accomplished TADS maestro with multiple XYZZY nominations and IF Comp top five finishes under his belt. Robb and Mike previously worked together on the 2001’s smash hit No Time to Squeal.

Download Link: http://ifarchive.org/if-archive/games/competition2020/Games/Jay%20Schillings%20Edge%20of%20Chaos/Chaos%20%28Offline%20Play%29.zip

Other Games By These Authors: No Time to Squeal, Cryptozookeeper, At Wit’s End, Necrotic Drift, Fake News, and many more!

The fact that Jay Schilling’s Edge of Chaos begins in a petting zoo is incredibly appropriate. Ostensibly, we’re there because our character, the eponymous Jay Schilling, is the kind of private detective who prefers to meet potential customers at particularly grubby petting zoos late at night and only accepts payment in Bitcoin. Having the first characters Jay meets be an aye-aye and the other animalian residents of the zoo is excellent foreshadowing because this is a game where animals will be among the most important characters you’ll meet. Indeed, I’d go so far as to say that the major theme of Edge of Chaos is human-animal relationships. Sure, there’s a mystery to solve, but you’ll need your animal buddies around pretty much every step of the way. If you’ve ever wondered what your macaque is pondering as he stares at you with those soulful, deep-set eyes or why the animals we love even put up with us and our senseless hijinks at all, this is interactive fiction written with you in mind.

The fortuitous discovery of advanced technology with the Babel fish-like ability to translate animal speech to English on the fly gives Jay a unique opportunity to get to know animals on a more human-like level than is normally possible. With this plot element, Robb and Mike took a risk I probably wouldn’t have taken if I were writing the game. It’s not easy to create talking animal characters that still seem like animals and aren’t used purely for comedy. The guys somehow managed to thread the needle and create two really memorable and lovable animal characters who can make you laugh OR cry. Even as they talk and crack jokes, they still manage to seem like animals to me. Perhaps it’s the way the parrot still flies around and lands on things and the dog still sniffs and digs holes. Perhaps it’s the way Arnold and Raisin remind me of animals I’ve known and loved. I have a tendency to always see the dude in the animal suit pretending rather than the animal being portrayed, but I didn’t see the dude this time around. These animal characters are compelling and well-developed. I wouldn’t go so far as to call the portrayals realistic, but that’s partly because the game is venturing into one of the great unknowns of the universe. None of us know exactly what it’s like to be a dog, bird, or any other animal other than human. None of us know exactly what they know. Plus, the game engages in some exaggeration for the sake of humor which is perfectly acceptable. In the real world, Arnold might not be quite as witty or Raisin as well-versed in science. That doesn’t ruin the characters or make them purely comedic by any means.

Edge of Chaos is a mystery game, but it plays a little differently compared to many of the classics of detective interactive fiction. That’s in no small part due to the peculiarities of the protagonist. Jay Schilling isn’t entirely incompetent, but he tends to inelegantly stumble his way through life and the cases he works. Like Varick and Vest before him, he is a survivor doing what he can to make do in unpleasant and economically challenged circumstances. He doesn’t have a detective license, his stutter impedes his ability to play Bad Cop, and he lives in what can best be described as a carbon monoxide den. He also loses electronics quicker than a man in a nursing home surrounded by thieving aides who do no discernible work other than wait around for the next Amazon delivery with box cutters in hand. Ideally, as an IF player taking control of a detective you’d want to be able to just put on your investigating shoes and your interrogation tie and get to work, but that’s just not how Jay operates. He doesn’t have his shit together, and shoes and ties are in short supply at the moment in his world. Even performing a Google search is an activity that requires a certain amount of planning and determined execution for him. So, while you will be gathering and following up on clues in the game, you won’t be able to use most of your basic Deadline detective verbs. Sergeant Duffy won’t be analyzing any ladders, you won’t be accusing anyone of anything, and no fingerprints will be taken. We’re doing this thing Schilling style!

It’s a fair question to ask if Sherwin and Sousa allow the player enough freedom to solve the case on their own and explore the game world at their leisure. It is a linear game that at times rushes the player from place to place. I tend to cut the guys a little slack here primarily because EoC was a comp game. This game really can realistically take a couple of hours to finish, and that’s all the time comp judges are allowed to spend before they must decide on a rating. Part of me does wish the game was more like Blade Runner and you could choose where to go and what to focus on first more freely, but that wouldn’t necessarily make for a great comp game. My first playthrough of BR ended with me wandering aimlessly between Chinatown, my apartment, and headquarters for a couple of hours. I was still basically having fun, but eventually out of desperation I checked the newsgroups and found out I had missed a vital clue from a crime scene I could no longer access. In other words, it was restart time. IF Comp hates restart time, and its rules are designed to punish games that don’t let players get from start to finish in a two hour span. The rules of the comp aren’t always conducive to producing the exact type of games I’d like to play, but you can’t blame authors entering the comp for gearing their games to the primary audience that’s going to play them.

Edge of Chaos is written in a style I like to call Sherwin and Sousa meets Hammett and Chandler. No one else calls it that so you should keep that in mind. The descriptions are short and to the point in the classic clipped detective story style. At the same time, the writing is full of jokes and humor that counterbalances Schilling’s somewhat grim world. This game has so many great one liners I couldn’t possibly list them all, and I seem to notice new ones each time I play that are sometimes very subtly buried where you’d least expect them. You’ll probably focus on the case mostly on your first playthrough because a young woman is missing and that’s pretty concerning. Because the jokes aren’t overbearing, you might not notice some of the humor when you’re in serious detective mode, but if you play it again and take the time to look around and try different things you’ll realize this game is downright hilarious at times. It’s very impressive how Robb and Mike were able to create a game that can be serious, grim, and thoughtful but at the same time arguably be the funniest game either man has ever made. It’s just a very well-written game that delivers both as a comedy that will leave you in stitches and as a drama with genuine emotional impact. I loved the game’s humor, but the wallop provided by the ending will probably keep me from playing the game again for a couple years while my aching heart slowly recovers.

This is a generally well-implemented and well-designed game. The parser responsiveness is good but not exceptional. The puzzles range in difficulty and are fun to solve with the possible exception of the one that can get you killed. The most useful skill to have in IF is the ability to keep your eyes and your mind open at all times, and that’ll definitely come in handy here…particularly the eyes part. Conversation uses a system where suggested dialogue options are given once you start talking to someone but you can also ask characters about other things if you are so inclined. There’s a good amount of “hidden” dialogue available which you’ll only find through experimentation. You don’t need to see any of it to solve the game but they make for a much richer playing experience and give you a better feel for the characters. I used to be an advocate of branching dialogue trees in IF, but I’ve found myself growing increasingly skeptical of them recently so I appreciate games that still offer more conversational freedom like this one does.

I had a great time beta testing Jay Schilling’s Edge of Chaos last year. Robb is an old friend, but I didn’t know Mike Sousa at all when I first started testing. That didn’t last long — I felt like he and I became friends from the first email on despite my testing the boundaries of good taste with some terrible jokes interspersed with the bug reports. Both guys are great to work with. EoC was something Robb and Mike worked on together off and on for many years, and it was inspirational to see them finally put out a finished product when it would have been incredibly easy for them just to walk away from the project because so much time had elapsed from when it had started. Seeing what they were able to do after so many years helped reinforce my commitment to reviving this site. If something remains important to you, it’s worth working on, period. It doesn’t matter how much time has passed or what has changed if you still have love for the work and “abandoned” is more a state of mind than an immutable property.

Simple Rating: 8/10

Complicated Rating: 37/50

Story: 7/10

Writing: 9/10

Playability: 7/10

Puzzle Quality: 7/10

Parser Responsiveness: 7/10